These spells are added as soon as the hunter is capable of casting them.Īt 5th level and at every 3 levels thereafter, a hunter can choose to learn a new spell in place of one she already knows. In addition to the spells gained by hunters as they gain levels, each hunter also automatically adds all summon nature’s ally spells to her list of spells known. Unlike spells per day, the number of spells a hunter knows is not affected by her Wisdom score the numbers on Table: Hunter Spells Known are fixed. At each new hunter level, she gains one or more new spells, as indicated on Table: Hunter Spells Known. A hunter begins play knowing four 0-level spells and two 1st-level spells of her choice. Unlike druids and rangers, a hunter’s selection of spells is extremely limited. In addition, she receives bonus spells per day if she has a high Wisdom score. Her base daily spell allotment is given on Table: Hunter. Like other spellcasters, a hunter can cast only a certain number of spells of each spell level per day. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs see Chaotic, Evil, Good, and Lawful Spells below. The Difficulty Class for a saving throw against a hunter’s spell is 10 + the spell’s level + the hunter’s Wisdom modifier.Ī hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of druid spells of 7th level or higher. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell’s level. The hunter can cast any spell she knows without preparing it ahead of time. Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels listed for the spell. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. Spell CastingĪ hunter casts divine spells drawn from the druid and ranger spell lists. Weapon and Armor ProficiencyĪ hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). The following are the class features of the hunter. Table: Hunter LevelĪnimal companion, animal focus, nature training, orisons, wild empathy The hunter’s class skills are Climb ( Str), Craft ( Int), Handle Animal ( Cha), Heal ( Wis), Intimidate ( Cha), Knowledge (dungeoneering) ( Int), Knowledge (geography) ( Int), Knowledge (nature) ( Int), Perception ( Wis), Profession ( Wis), Ride ( Dex), Spellcraft ( Int), Stealth ( Dex), Survival ( Wis), and Swim ( Str). Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs. Role: Hunters can adapt their tactics to many kinds of opponents, and cherish their highly trained animal companions. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions. They focus their tactics on fighting alongside their companion animals as a formidable team of two. If it is underpowered, suggest the player also use a feat on Sacred Geometry(quicken spell) so they can do it as a swift action instead, or some other potent metamagic- Intensified Spell is particularly popular for a shocking grasp magus.Hunters are warriors of the wilds that have forged close bonds with trusted animal companions. If it is within reason for your game, it is, in fact, RAW and can work fine. If this build is likely to be overpowered, consider applying the errata to magical lineage to Wayang Spellhunter as well, as e.g. Note as well that shocking grasp is one of the weaker options for this combination- it just does melee damage- and that every spellcaster can have at most one spell specialized in this way. You should consider denying it on the basis of game balance, or suggesting/allowing your other players to use similar exploits. Running this trait in accordance with the rules makes it much more powerful than most other similar traits. Just because the rules say something doesn't mean that is a good idea for your game. In combination, the two can indeed lower a +1 spell level adjustment metamagic to -1, which can indeed make a 1st-level spell a level 0 spell, which, for some classes including the Magus, gives it special properties unique to 0-level spells (like not getting used up when cast). Unlike Magical Lineage, Wayang Spellhunter was never errataed to prevent spell-level lowering.
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